Raynor and kerrigan relationship memes

StarCraft II (Video Game) - TV Tropes

In the story of this game, we got attached to Raynor and Kerrigan partly his relationships with the supporting cast of Liberty, such as Zeratul. Starcraft Brood War: right after Kerrigan kills Duke and Fenix Raynor probably romanticized their relationship into being something more. Thier relationship development might have happen offscreen. Like one of the art in installing screen showing them chilling out, we didnt really.

Drawn to the barren world" All of the indigenous life you say? Couldn't the Overmind have missed some of the indigenous life? Zerg chemistry began to mutate and adapt according to the volume of new genetic material being processed.

However, as diverse as the range of host creatures became, there was always the undeviating drive to consume only the most evolutionarily advanced species encountered. The Zerg were innately selective as to which species they consumed, ensuring that at every stage of their development they were at the top of the proverbial food chain.

Any race that the Zerg came across that was deemed unworthy of assimilation was eradicated to further purify the strains. These include the separate evolution of the Zerg, and even how they take the essence of others in fighting, which is not what a parasitic organism doesany of Amons alterations, plans, or side experiments, the ancient spawning pool and the narrative treatment of is as a primordial and naturally indigenous thing, Zerus being a lush Triassic-like world, Zerg having psionic abilities and Primal Zerg not having a psychic link, and a host of other smaller problems surrounding these more primary of issues.

I can understand however, is the reasons for why Sarah wants to go to Zerus. In a quest for power, she is looking to unite the swarm for her own purposes and thusly 'ancient zerg' or the original location would be somewhat enticing remembering what I just spoke of before. I am left with the somewhat perplexing question though of how does Zeratul know about this place anyway, and how did he learn about it?

More scribbles on the wall? Voices in his head? This also begs the more important question as to why Kerrigan doesn't or didn't know about Zerus already, removing the necessity of Zeratul in the first place.

One last thing I wanted to touch on was why is the manual ok as a supplemental material to reference, but stated that the books aren't? The reason for this is because many decades ago, a games manual was a very important tool and most of the time was a direct extension of game. Especially if you talk about the Ultima series, but very often stories or parts of the stories relied on you having read the manual to get proper context to their world, or in many cases was a tutorial in how to navigate and play the game effectively.

With the advent of the internet and better technological innovations this practice was eventually abandoned, and for a number of acceptable reasons, but this is an important note as the landscape of gaming has shifted monumentally since that time.

Ascension So apart from all of these issues, it is here at this moment that we know for sure, that Sarah is about to, of her own volition, become a Zerg again, I find this precipice to be lacking in steeled determination on Kerrigans part. She should at this point know that she's making the decision to forever lose her humanity and become a Zerg again, but there isn't even a blip, let alone a foreboding underpinning of this outcome.

After all, it is this willful shedding of humanity that is supposedly the tragedy of this act, in that later when we find out that Raynor isn't dead, that she's also sacrificed the possibility of a life with him as well. I also wondered why they in the cinematic had to show Mengsk and that he had acquired the artifact.

I am left with the idea that, once its revealed why it was used in the first place, that Mengsk will inadvertently revive Amon, but that hypothesis is debunked almost as immediately as we learn of the artifact's purpose. If that's the case then, showing us the artifact preemptively like that, seems like it would undercut the final cinematic in that Mengsk isn't helpless. I originally didn't catch this and so the final cinematic was more impactful in the reveal, but in retrospect this decision seems in an odd place.

A Short Game Design Excursion: Really, It's Short This Time So I should take a short time to say that most of the campaign I found works ok, most of the system is fairly well designed, but two things really stuck out like a sore thumb in this space that really irked me. The first is sound in sound design. This isn't really a brag, but is necessary to explain a problem in Blizzards sound design. I have my subwoofer set to a relatively low level as I am a classical musician in that it resonates and the proper amplitude for a naturally acoustic settingand so bass heavy music acoustically speaking is not what I want nor need to hear.

So when I'm playing SC2 many times I have to play at an incredibly low volume because the bass is so loud in comparison to other frequencies that if I turned my speakers up, I wouldn't hear anything else. In certain parts of Swarm, this has gotten even worse, to the point where at some point I had to pick up and use my headphones instead.

Using these I am more likely to hear what Blizzard wants you to hear, but as a composer and someone who works in electronic music, this is something that shouldn't be an issue ever you should always be designing for multiple platforms, e. The second thing that really irked me was I knew that Swarm would be more of an RPG-like event, and that's not necessarily bad, but when we got to the moment where it was kill or be killed on Zerus, all of a sudden I stopped playing Star 2 and started Playing Diablo III again You can probably imagine how that made me feel.

And as if the first three 'bosses' weren't enough, to add insult to injury Zuvran the ancient zerg turns out to be basically Belial oh also if you didn't notice the other mini-bosses are not so subtle Diablo or WoW boss clones. Here's a comparison if you don't know what I'm referencing: I almost lost it at that point.

StarCraft 2 - Kerrigan & Raynor Last Kiss - Legacy of the Void Epilogue Cinematic 4k

But enough of that. Yea I know already. But here again we never get this sense from Kerrigan that she realizes that she didn't have to sacrifice what she just a few moments ago did, and I am reminded of that Speaking of cropping up, guess who showed up in my game?

Wait, didn't Duran murder him in cold blood in the Psi Distruptor years ago? Wasn't his body placed in a capsule and sent out into space? Well apparently that's not what happened. This is where my initial talk about Flashpoint begins to rear its head. In a number of story-based scenarios that Blizzard released for Brood War, it is explained to us that Alexi Stukov was found and regenerated by a rogue cerebrate called Kaloth, bringing him back to life as an infested Terran.

Later in the story Jim Raynor and the Protoss Taldarin the first dragoon attempt to de-infest Stukov and are in the end successful, but this and another couple of issues surrounding this story make Stukov's appearance in Swarm somewhat odd for example if he is now de-infested why is he still an infested terran, also more problematic is why of all races did this serum to save Stukov get developed by the one race Protoss that believes that purification by fire is the only answer?

Maybe Artanis is more evolved, but this is still really odd. Anyway this is a perfect example of this issue, that these missions are considered by Blizzard to be cannon but because they were never part of the original storyline nor are they explained in the slightest in Swarm to people who never knew this to be the case as it is a supplemental material we are left with rather large questions as to how and why Stukov is even here in the first place.

Anyway, regardless of the logistics or back-story, I actually vehemently disliked this decision to bring him out of the closet and dust him off, as it felt like an incredibly cheap and lazy tactic on Blizzards part to try to curry favor with the older audience, or those who've played Brood War at the very least.

Why couldn't you use a scientist who worked with Narud, like maybe work Branamoor the head researcher for project blackstone into the equation instead? Logistically however, the reason that Stukov is used is for narrative purposes only, as a means to talk about Narud and his experiments. I think I also found this silly because talking about Narud seems unnecessary as we need to know more about what he's doing, and from Narud's perspective specifically.

An external source is only going to tell us so much, and leave out important elements that the audience needs to parse the situation properly. This brings me to the Hybrids, Emil Narud, and the meaning of the artifact.

The first thing I wanted to mention was that it is finally revealed to us that the Tal'Darim, that annoying Protoss faction from Wings that we have been fighting, actually worship the Xel'Naga Amon, which I actually felt works. It played into the Protoss Xel'Naga reverence ideas, but I felt that they could have done more to explain the sociological and historical position of the Tal'Darim as that has always seemed a little confusing in how they fit into Protoss society the lore in the manual would lead me to believe that they were one of the factions that did not embrace the Khala.

Cue yet another supplemental materials issue. Here their origins and societal position are expounded upon along with many other bits of information on Protoss society in general, but I can't help but think that because this is yet again another supplemental material and not part of the episodic contents of the games, that there has to be some indication or introduction to all of this very convoluted historical material to the audience, else we will be left with a host of unanswered questions.

The Hybrids are also finally revealed to have a purpose, in that they siphon off and store? This is also the purpose of the artifact. It may have destroyed most of the Zerg infestation of the Queen of Blades wait, most?

I'm a bit confused on this one. This begs the question however that if Amon created this piece of technology for his own purposes, why then does it destroy his own pet creations, and even more importantly why doesn't flat out kill Kerrigan because it's supposed to steal her psionic energies and kill her Zerg half, doesn't the hybridization process to her open the door for the artifact to drain all of her energies entirely?

To add to this, if it is supposed to steal the psionic emanations from creatures, why then doesn't it affect humans with psionic powers? This is sort of explained in that Amon could have attuned it specifically to affect only the creations of the Xel'Naga also in that the hybrids have a direct correlation to thembut it still presents yet another problem. It is clearly explained that the Zerg do not posses psionic powers, only that they have a psychic link which is the explanation for how the hive-mind works it is mentioned that psychic abilities are rooted in psionics, but that they are extremely rudimentary.

If this is the case, then shouldn't the artifact not been able to kill Zerg at all? Shouldn't the artifact instead of killing them then, permanently sever the Zerg from the Hive-mind Hue and the Borg collective making the Zerg turn feral and wild and ultimately uncontrollable?

Lastly though, in the upcoming cinematic Narud mentions that Amon has whispered to Kerrigan, and in Wings they also touch on this this begs another question as to why the artifact severs Amons connection to Kerrigan. If that's the case, then Amon isn't dead in Wings of Liberty, and doesn't need the artifact to live again, or awaken maybe he's in a prison and needs a certain amount of power in order to escape.

Starcraft II: Legacy Of The Void Is Great But There's Just One Glaring Problem. - Eric Mrozek

Overall this artifact seems to have such a convoluted purpose and representation, and even could be used as a weapon against Amon at some point.

Thus we finally get to the second master manipulator of all of this, Samir Duran, or Emil Narud now. The portrayal of Duran also bothers me for a number of reasons.

The most immediate of reasons is because his alter ego of Samir Duran is never revealed to Kerrigan not even his voice. For an entity who fancies himself to be both omniscient and more powerful than any other being, this seems like a perfect time to flaunt to Kerrigan that he has been the one using her all this time.

After all, this plays into his fanaticism to Amon, his hyper-intelligence, the reason for these experiments, and his overall personality in general as one who cannot be stopped even if you knew. And this is where I'd like to turn to Brood War and the secret mission. The last time we saw Samir Duran, he explains to Zeratul about finding the first Hybrids, and I quote: You would know me best as Samir Duran.

Is this part of her twisted schemes? Young Kerrigan could not have engineered this grand experiment. Although her rebirth into the Zerg Swarm has sped up my progress, I can assure you that this endeavor is quite beyond her narrow understanding. A power that has slept for countless ages. And is reflected in the creature within that cell.

Do you have any idea what this This creature is the completion of a cycle. Its role in the cosmic order was preordained when the stars were young. Behold the culmination of your history! As is your inability to comprehend the greater scheme of things. You can destroy all of the specimens here. It will do you no good.

For I have seeded the Hybrid on many, many worlds. You will never find them all before they awaken And when they do We can clearly see that Blizzard took quite the literal approach to this, as an indication of a preordained prophecy, but I would like to highlight something that is psychologically more interesting. When Duran talks about this being written in the stars we have to remember that Duran is both a highly intelligent fanatic, and likely a creation of Amon, so his devotion to awakening his master has a level of calculated madness to him.

By choosing those words, Duran is saying to Zeratul, if colorfully, that even if you tried your hardest, I am so far along in my work and have so many contingencies that you cannot hope to stop this from coming to pass anymore. Zeratul is an insect in Duran's eyes and entirely unimportant, so he embellishes and hides his true intentions with colorful imagery and eloquent prose.

In fact, one could surmise here that Duran is perhaps even talking about himself, in that his own creation by Amon was for this purpose and that no one could stop his work and that it is now too late. After millennia, wouldn't you show signs of being a megalomaniac? Coming to a Head Returning to the story, we finally get to the final arc of the story and the endgame; save Jim, and kill Mengsk.

Saving Jim from the resurrection hub Ok, saving Jim from the prison ship that doesn't jump to random locations, and doesn't remind me of the BSG resurrection hub Star Craft does this thing called re-appropriation often is, well It's a silly idea upon a silly idea, upon an interesting idea that execution-wise has one or two things I felt were head scratching, or underdeveloped or just a more obvious approach if you look at it another wayand something of importance.

When Sarah busts down the door and walks into Jim's cell, he sees Sarah transformed again, and is aghast to this decision of hers.

When she tries to justify it, he's pissed and starts going off on her. From that basic standpoint, this moment kind of works this of course is all supposing that you can get past all of the systemic issues I've already talked aboutbut let's look a little deeper into this.

The first thing is when Sarah walks in that Jim sees what he wants to see, human Kerrigan, and I felt this was entirely unnecessary. He's been locked away for the whole show, in solitary isolation with almost no light for him this whole time. So when she busts in and there's finally light, his eyes need adjusting which they did cue in on.

However, this is why the 'hallucination' is unnecessary because both this vision and then the subsequent reveal from the focusing of his eyes and the fog revealing her Zerg appendages, Jim is confronted with something he doesn't want to see and we are, twice.

Here he also finally remembers, if for a small moment, that Kerrigan murdered a very close friend and ally Fenix, as well as countless billions of others and decides to make a scene and while I'm on this, why does this game continually refer to things numbering in the millions? There are currently billions humans on the planet Earth, so a million is kind of a flash in the pan, especially when you remember that the Zerg are "without number".

This is because the character portrayal of Jim Raynor in SC2 has been up to this point so incredibly uneven swinging back and forth like a metronome from one end of the emotional spectrum to the other that it has become impossible to know just how he will react to stimuli. This only gets worse with time but I'll come back to this in just a bit. Honestly, I find it rather hard to talk about this particular scene in general without getting really perturbed.

Due to the fact that it brings together so much of why Star 2 is a pale shadow of what Brood War is all in one place, there are so many levels of reasons as to why this scene should never exist.

Heart of the Swarm: An Empire, or a Menace?

Actually, let me list a few of them if they haven't been really clear up to this point: The love story never existed in Star 1, and if in the event that it did, is never developed and is not palpable or believable by the audience due to the execution. Kerrigan becomes the Queen Bitch of the Universe, and proceeds to kill billions of humans and turned countless worlds into smoldering piles of ash.

As Fenix and Raynor were close friends and comrades, and Fenix is now dead, Jim swears that the last thing he'll ever do is kill Kerrigan. If, in the event that they did somehow fall in love on Antiga Prime or Tarsonis, all the murderous backstabbing and wanton destruction between then and now precludes Raynor having any kind of warm feelings for her now, or makes him at the very least apprehensive towards her.

The convoluted and contradictory nature of the artifact shows leanings towards in a specific light the idea that Kerrigan should have been killed on Char and not simply de-infested. However, Kerrigan's character grew on the developers, who decided to give a far greater role to the throw-away character. Chris Metzen has explained that it was meant to be an honorific title; a blade is a weapon designed to rip enemies to pieces, making the title fitting for Kerrigan, who evolved to be the greatest agent of the Zerg Overmind.

Kerrigan's voice also consisted of many grunts, growls and screams, and her unique infested voice was provided by doubling up Talken Campbell's voice. She has also claimed that, were she to pen a StarCraft film or novel, she would rather have Kerrigan's relationship with Jim Raynor —the series' primary male protagonist—portrayed as one of admiration, sacrifice and "them saving each other's butts" than actual romance due to StarCraft's action-oriented nature.

Her rigorous training and the use of neural implants to control her mental abilities leave her a withdrawn and introverted woman. She is also described as a moral character, exemplified in her opposition to Arcturus Mengsk using the Zerg against the Confederacy. Her attitude is described by the publication WomenGamers. Com as "spiteful, conniving, mocking, double-crossing [and] flamboyant", [13] which when combined with her natural intelligence makes her extremely calculating and manipulative.

A hint of her former moral sensitivity is to be noted when towards the end of the Zerg campaign of Brood War, she states how she feels weary of slaughter for the first time since her transformation. Kerrigan has also become far more physically aggressive, relishing in close quarters combat so much that one point in the novel Queen of Blades she begins absent-mindedly licking the blood of her victims from her fingers. On the other hand she is determined to crush opposition to her rule, and to exact her revenge on Arcturus Mengsk.

Depiction Prior to her infestation, Kerrigan is described as being a graceful and deadly woman, exceedingly agile and athletic, [21] possessing jade-green eyes and brilliant red hair usually worn as a ponytail. Even then, it is uncommon for Kerrigan to be unarmed: Despite maintaining her stature, build and facial features, she is described in Queen of Blades as having mottled green skin, covered in a glossy protective carapace. Kerrigan's eyes are bright yellow as opposed to her natural green, and her hair has transformed into stalks, described as being segmented like an insect's legs.

StarCraft Sarah Kerrigan while still human, wearing her ghost armor. The first appearance of Sarah Kerrigan in StarCraft comes half way through the first chapter of the game, in which she and Jim Raynor are tasked by Arcturus Mengskthe leader of the militant rebel group Sons of Korhal, with starting a revolution on the fringe colony world of Antiga Prime by assassinating the presiding officers of the ruling Confederacy of Man.

During the attack, Mengsk, without consulting his officers, uses the psi emitters to ensure the complete destruction of the planet by the Zerg. The Zerg are subsequently attacked by the Protoss, a race of psionic aliens who attempt to stop further Zerg advancement and conquest.

Kerrigan is sent with a detachment of troops to stop the Protoss from interfering with the Zerg rampage, but her position is overrun by the Zerg and she is abandoned by Mengsk. The chrysalis eventually hatches on the Zerg world Char to reveal Kerrigan having been infested with Zerg DNA, making her a powerful hybrid of both Zerg and Terran genetics. The Purifiers are robotic versions of Protoss that hold a grudge because they were treated poorly, but then ignore that to go along with the plot.

On top of that, who are these characters? Let me show you why. That Thing You Were Doing? Okay, who the hell is she? The dialogue in this campaign is very stilted and wooden, which I suppose was put in that way to fit a completely alien race. What kind of internal worries do they have that could rival Matt Horner not wanting to cross his ex, Mira Han?

How do the Dark Templar see the conflict other than through praising Artanis aka the player for his actions?